TIMOTHY HERNANDEZ
Tim@tmhernandez.com
www.Tmhernandez.com
SOFTWARE
-3D Studio Max
-Adobe Photoshop
-Unreal Engine 3
-Adobe Illustrator
-Adobe After Effects
-Maya
-Zbrush
SKILLS
-Professionally experienced 3D Studio Max and Photoshop user
-Knowledgeable in the development of high-poly and low-poly assets from concept to finish
-Able to work effectively with members of a team in order to meet objectives before deadlines
-Able to work and communicate under challenging circumstances with professional poise
-Avid game player with a passion for new and innovative concepts
WORK EXPERIENCE
Foundation 9 (Griptonite), Kirkland, WA May 2010 – June 2011
QA Tester
Projects:
-Ben 10 Ultimate Alien: Cosmic Destruction (DS)
-Green Lantern: Rise of the Manhunters (DS)
-Marvel SuperoHero Squad 2 (Xbox 360, PS3, Wii)
-Sesame Street: Ready, Set, Grover! (Wii, DS)
-Shinobi (3DS)
-Tested games and identified bugs by thorough playthroughs while evaluating gameplay,
sound, art quality, and overall functionality
-Provided extensive feedback to QA leads, project directors and game developers
-Daily database documentation
Microsoft, Redmond, WA Aug 2008 - Jan 2009
3D Environment Artist
Aces Studio - Flight Simulator 11
-Worked with Lead Environment artist to create Low-Poly assets for Flight Sim world
-Kept assets within poly budget and created Diffuse & Specular maps with Alpha
-Reviewed art assets from previous Flight Sims for art consistency to implement into current game
-Generated documentation to be outsourced
Microsoft, Redmond, WA Jan 2008 - Aug 2008
3D UI Content Creator
XDR (Experience Design Research) Team - Windows Live
-Created 3D interpretations from concepts of primary icons for:
Hotmail, Writer, Photo Gallery, Messenger, Events, Skydrive, Spaces, Movie Maker, Calendar
-Discovered techniques for creation of the 'Light Strand' to harmonize icons into final form.
Cat Daddy Games, Bellevue, WA May 2007 - July 2007
3D Artist Projects:
-Deal or No Deal: Secret Vault Games - (PC)
-Carnival Games (Wii)
-Created 3D environments for game animations and cut scenes.
-Prepared camera animations to simulate game show feel.
Lustre Communications, Seattle, WA April 2005 - Sept 2006
3D Artist
Clients:
National Geographic Channel T-mobile Wongdoody Microsoft NBA Autodesk Screaming Flea Publicis Spygirl
-Created 3D art assets to composite into final presentations for commercial advertisement
-Fulfilled requirements needed for a job in order to obtain final approval from clients
EDUCATION
Art Institute of Seattle, Seattle, WA Oct 2002 - Mar 2006
Bachelor of Fine Arts in Media Arts and Animation – Dean's List
Midland Junior College, Midland, TX Sept 1999 - May 2002 |